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Minor issues go here

@ReneDeGames wrote: I'm not sure If its really a bug I found it fun so i'm going to share it. In the build screen, one can see the shadow of the Large Cannon above the Laser in the part select boxes....

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@Nition wrote: Funny, I never noticed that. But it makes sense because those weapons are actually floating way out in space, arranged in a grid, and a separate camera looks at them so that they can be...

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@LeroyPeterson wrote: 2015-07-29_00001.jpg1920x1080 262 KB got stuck thinking the ramp touched the ground its in one of the far corners of the test map. Read full topic

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@ReneDeGames wrote: The Scoreboard does not order correctly. 2015-07-28_00002.jpg1600x900 388 KB Read full topic

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@Nition wrote: Fixed the evac pad terrain and fixed the scoring, thanks. Next update will have it. Score sorting was still using whole-number comparison. Read full topic

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@APerson wrote: I'm envisioning something like the C-stick for the SSB series player selection screen. Read full topic

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@dsquiggle897 wrote: If you begin firing lasers, then move the aim away from their field of fire, they will continue to fire Read full topic

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@Nition wrote: Oops, thanks, it's actually an even dumber bug than that: The lasers DO correctly stop firing, but the visual FX don't stop. You'll see that they actually stop doing damage and stop...

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@dsquiggle897 wrote: Not exactly a bug (Idk maybe it is), but if you're running a server it counts towards your hours played. Read full topic

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@Nition wrote: Not something I can change sorry, that's just a part of running things on Steam. You could probably use Steam Family Sharing to run it on a different account without having to own a...

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@LeroyPeterson wrote: something ive noticed before but only really tested today... if the front two wheels arent touching the ground then the vehicle doesnt turn, yet the rear wheels animate as if...

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@Nition wrote: Steering is correct, I think. I drew this totally professional diagram as an attempt to explain: On the Select Chassis screen, hover over them and tooltips will come up with the costs,...

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@dsquiggle897 wrote: If you are in a game, and go onto one of the repair/dropship thingys, then Shift+Tab to the steam overlay, and come back in the build screen, the mouse is trapped in the middle of...

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@Nition wrote: Hmm, I tried those steps and unfortunately it seems to work correctly for me (the mouse just stays moving as normal). In your case it seems like the game is locking the mouse movement...

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@dsquiggle897 wrote: Yeah it's still happening. This time i recorded it. Read full topic

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@Nition wrote: Ah, yep, I see! I was missing the fact that I needed to open the overlay before the evac actually happens. Going to look at that now; hopefully it'll be an easy fix. Edit: Exciting...

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@Nition wrote: After all that above, there are actually still issues with the fix, it's not quite right, so I'm going to come back to this one another time. Leaving the overlay mouse thing broken for...

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@dsquiggle897 wrote: Is this supposed to be allowed to work? ----I-havent-tried-it-with-the-white-blocks,-but-it-seems-OP---- Just tried it, with some interesting results. Doesn't work Does work Read...

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@Nition wrote: Hmm, could you post/send me that vehicle file please? There's a button that opens the vehicle save folder on the save/load dialog. I'll have a look at what the cockpit think it's...

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@Nition wrote: @dsquiggle897 sent me the file. This is what the cockpit "sees": Just on 40% of that is free, so it's considered OK. So it's technically "correct" but also a bit silly. I've got...

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@dsquiggle897 wrote: Could there be a visual representation of this field of view in the builder? Read full topic

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@Nition wrote: Their could, but it'd be a pretty low priority thing to do vs. everything else. It would be nice to get an alert as soon as you go below the visibility limit - the reason that doesn't...

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@SUBARSIQ wrote: Every time vehicle is repaired in battle it loses speed. Like I had 250, I repaired it fully, and now there is 244 and with each repair it just keeps on dropping constantly. I tried...

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@Nition wrote: OK thanks, I'll check that out this morning. Sounds like maybe the engine efficiency multiplier isn't getting set correctly. Read full topic

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@Nition wrote: Sorted. I'll be updating the game this weekend and the fix will be in there. It wasn't actually a problem with the engines - it was a problem with mass. Specifically, in the current...

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